Cortex

Description:

Irena Joseph
Codename: Cortex

VAL CHA Cost Roll/Notes
10 STR 0 11- HTH Damage 2d6 END 2
18 DEX 16 13-
13 CON 3 12-
13 INT 3 12- PER Roll 12-
20 EGO 10 13-
18 PRE 8 13- PRE Attack: 3 1/2d6
3 OCV 0
11 DCV 20
9 OMCV 18
7 DMCV 12
6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
3 PD 1 3/9 PD (0/6 rPD)
3 ED 1 3/9 ED (0/6 rED)
10 REC 2
90 END 14
14 BODY 4
26 STUN 3
Movement Cost Meters Notes
RUNNING 0 12m/24m END 1
SWIMMING 0 4m/8m END 1
LEAPING 0 4m 4m forward, 2m upward

Characteristics Total: 125

Cost Powers END
11 Borrowed Skills: Variable Power Pool, 10 base + 6 control cost, (13 Active Points); all slots Requires a telepathic Connection to somone with the borrowed skill Power loses about a third of its effectiveness (-1/2), Only Non-Agility Skills and Languages Power loses about a fourth of its effectiveness (-1/4), Unified Power (-1/4)
64 Telepathy: Multipower, 80-point reserve, (80 Active Points); all slots Unified Power (-1/4)
4f 1) Telepathy 5d6 (standard effect: 15 points) (Human class of minds), Invisible Power Effects (Invisible to Mental Group; 1/4), Constant (1/2), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (32m Radius; +3/4) (75 Active Points); No Range (-1/2), Unified Power (-1/4) 0
5f 2) Telepathy 16d6 (80 Active Points); Requires A Psychology Roll (Skill roll; -1/2), Unified Power (-1/4), Limited Power Power loses less than a fourth of its effectiveness (-0) 8
35 Sharable Mental Defense: Variable Power Pool, 24 base + 24 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (48 Active Points); Limited Power Very Limited Class of Powers (-1); all slots Unified Power (-1/4) [Notes: Self Only 24 MD, +1 16 MD, +3 14 MD, +7 12 MD, +127 8 MD]
15 +3 SPD (30 Active Points); Limited Power Power loses about half of its effectiveness (Mental Actions Only; -1)
9 Predictive Avoidance: +4 DCV (20 Active Points); Limited Power Only vs Attackers with Telepathic Connection (-1), Unified Power (-1/4)
2 +4 REC (4 Active Points); Limited Power END Only (-1)
46 Attack Powers: Multipower, 80-point reserve, (80 Active Points); all slots Requires A Roll (Skill roll; -1/2), Unified Power (-1/4)
2f 1) +50 PRE (50 Active Points); Limited Power Only For Presense Attacks (-1/2), Requires A Roll (Skill roll; -1/2), Unified Power (-1/4)
5f 2) Mental Blast 8d6 (80 Active Points); Requires A Roll (Skill roll; -1/2), Unified Power (-1/4) 8
4f 3) Entangle 3d6, 3 PD/3 ED, Alternate Combat Value (uses OMCV against DMCV; 1/4), Cannot Be Escaped With Teleportation (1/4), Takes No Damage From Attacks Limited Group (1/4), Affects Desolidified Any form of Desolidification (1/2) (67 Active Points); Requires A Roll (Skill roll; -1/2), Unified Power (-1/4) 7
4f 4) Drain EGO 3d6, Alternate Combat Value (uses OMCV against DMCV; 1/4), Cumulative (1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (Mental Defense; +1/2) (67 Active Points); Requires A Roll (Skill roll; -1/2), Unified Power (-1/4) 7
13 Mind Link , One Specific Mind, Number of Minds (x8) (20 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4), Unified Power (-1/4) 0

Powers Total: 219

Cost Skills
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Deduction 8-
0 Language (basic conversation; literate) (2 Active Points)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Psychiatrist (Custom Adder) 11-
0 Shadowing 8-
0 TF: Custom Adder, Small Motorized Ground Vehicles
0 AK 8-
3 Stealth 13-
3 Streetwise 13-
2 WF: Small Arms
2 KS: The Espionage World 11-
2 PS: Spy 11-
3 Acting 13-
9 Analyze: psychology 15-
3 Bribery 13-
3 Bureaucratics 13-
3 Charm 13-
3 Conversation 13-
3 High Society 13-
3 Interrogation 13-
3 Persuasion 13-
3 Trading 13-
13 +5 with all Interaction Skills (20 Active Points); Conditional Power Power does not without Telepathic Connection (-1/2)
3 Paramedics 12-

Skills Total: 64

Cost Perks
1 Contact (Contact limited by identity) 11-

Perks Total: 1

Value Complications
15 Hunted: Frequently (Mo Pow; Limited Geographical Area; Harshly Punish)
| 10
Social Complication: Follow RUles of Society Frequently, Minor
| 15
Devoted Healer: (Common; Strong)
| 20
Social Complication: Secret Identity Very Frequently, Major
| 10
Negative Reputation: Aided The Enemy, Very Frequently (Known Only To A Small Group)
| 5
Physical Complication: Sweet Tooth (Infrequently; Barely Impairing)

Complications Points: 75

Base Points: 400
Experience: 9
Experience Unspent: 0
Total Character Cost: 409

Bio:

Cortex

Cold War Champions maxfaraday Cloudweaver