Heather Caffey, Ph.D.

Code Name: Relay

Description:

Heather Caffey, Phd

VAL CHA Cost Roll/Notes
13 STR 3 12- HTH Damage 2 1/2d6 END 1
23 DEX 26 14-
13 CON 3 12-
33 INT 23 16- PER Roll 16-
18 EGO 8 13-
18 PRE 8 13- PRE Attack: 3 1/2d6
7 OCV 20
7 DCV 20
3 OMCV 0
3 DMCV 0
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
2 PD 0 2 PD (0 rPD)
2 ED 0 2 ED (0 rED)
8 REC 4
30 END 2
10 BODY 0
22 STUN 1
Movement Cost Meters Notes
RUNNING 0 12m/24m END 1
SWIMMING 0 4m/8m END 1
LEAPING 0 4m 4m forward, 2m upward

TELEPORTATION | | 140m/1120m | |

Characteristics Total: 158

Cost Powers END
60 Verstile Teleportation: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2)
4f 1) Basic & Escape Teleportation: Teleportation 48m, Armor Piercing (+1/4) (60 Active Points); Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2) 0
4f 2) Longer Range Teleport: Teleportation 12m, No Relative Velocity, MegaScale (1m = 1,000 km; +1 3/4) (60 Active Points); Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2) 0
4f 3) Group Teleport: Teleportation 40m, x4 Increased Mass, x8 Noncombat (60 Active Points); Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2) 0
3f 4) Reflex Teleportation: Teleportation 20m, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; Whenever Character wants to after Teleporting or using a Teleportation-related power; +1) (40 Active Points); Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2) 0
3f 5) Return To Sender: Teleportation 20m, Position Shift, When Thrown or Knocked Back (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (50 Active Points); Conditional Power Power does not work in Common Circumstances (Must See Or Seen Location; -1/2) 0
27 Distance Viewing: Clairsentience (Hearing And Sight Groups And Spatial Awareness), x8 Range (3,600m), Penetrative (60 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Blackout (-1/2) 6
40 Futuristic Gun: Multipower, 80-point reserve, (80 Active Points); all slots OAF Expendable (Easy to obtain new Focus; -1)
3f 1) Stun Grenadette: Blast 12d6+1, STUN Only (+0), Area Of Effect (8m Radius Explosion; +1/4) (77 Active Points); OAF Expendable (Easy to obtain new Focus; -1), 12 Charges (Recovers Under Limited Circumstances; (Recovers by Refilling or Manufacturing at her lab); -1/4) 12
3f 2) Bore Bullet: Killing Attack – Ranged 3d6+1 (Reduced Negation (1)), Armor Piercing (+ 1/4), + 1 Increased STUN Multiplier (+ 1/4) (78 Active Points); OAF Expendable (Easy to obtain new Focus; – 1), 12 Charges (Recovers Under Limited Circumstances; -1/4) 12
3f 3) Immobilizer: Entangle 8d6, 8 PD/8 ED (80 Active Points); OAF Expendable (Easy to obtain new Focus; -1), 12 Charges (Recovers Under Limited Circumstances; -1/4) 12
3f 4) Taser Bullet: Blast 10 1/2d6, STUN Only (+0), Attack Versus Alternate Defense (target is insulated; (entire body); +1/2) (79 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Beam (-1/4), 12 Charges (-1/4) 12

Powers Total: 157

Cost Skills
3 Inventor 16-
3 Security Systems 16-
3 Science Skill: Electrical Engineering 16-
3 Systems Operation 16-
3 Demolitions 16-
5 Weaponsmith (Chemical Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 16-
3 Versatile Teleporation 16-
2 WF: Small Arms
3 Science Skill: Chemistry 16-
0 Acting 8-
0 Climbing 8-
12 +3 with all Intellect Skills
0 Conversation 8-
3 Deduction 16-
0 Language: English (completely fluent; literate) (4 Active Points)
4 Language: Russian (completely fluent; literate)
0 Paramedics 8-
0 Persuasion 8-
0 PS: DARPA Scientist 11-
0 Shadowing 8-
3 Stealth 14-
0 AK: Boston, MA 8-
3 Electronics 16-
3 Computer Programming 16-
15 +3 with a large group of attacks [Notes: Small Arms]
8 Teleport to Cover +5 with Dive to Cover, Only works with Teleportation, does not work with a standard Dive for Cover; – 1/4)
4 Language: Mandarin (completely fluent; literate)
3 Mechanics 16-
0 TF: Common Motorized Ground Vehicles, Custom Adder

Skills Total: 86

Cost Perks
0 Computer Link (Arpanet)
0 International Driver’s License
0 Passport
0 SAR License
0 Concealed Weapons Permit
0 Federal Police Powers (FBI)

Perks Total: 0

Cost Talents
5 Eidetic Memory

Talents Total: 5

Value Complications
10 Distinctive Features: Tipped Ears (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
| 15
Social Complication: (Private or Public) ID Frequently, Major
| 15
Psychological Complication: Fascinated With Technology (especially Military and State Secrets) (Common; Strong)
| 15
Hunted: The Russian Government Frequently (Mo Pow; NCI; Watching)
| 20
Arm Brace (Physical Complication): If Arm Takes Any Body Damage, Arm Is Completed Disabled (Frequently; Greatly Impairing)

Complications Points: 75

Base Points: 400
Experience: 12
Experience Unspent: 6
Total Character Cost: 406

Bio:


Height: 1.81 mHair: Blonde
Weight: 60.00 kgEyes: Blue
Appearance: Tall, blonde, and maybe a bit of a Valkyrie in appearance (inherited from her father, and maybe some from her ex-cheerleader mother) – this is countered a bit by her her nerd and mad scientist tendencies.
Personality: 
Quote:
Background: Born from a one night stand with an unknown traveler who was unique, beautiful and possibly alien (or faerie, Norse god, etc.)

Super genius even as a child, especially regarding weaponry. Accidentally killed another child when her “gas bomb” worked to well.

Government was interested in her since childhood, and made sure she received her education. When she graduated in her late teens with several Phds, she was hired by DARPA. Government is a little disappointed in their weapon expert that prefers to create non lethal weaponry (but does study lethal weaponry but mainly to learn how to dismantle or counter it).

After a few investigations, she has a permanently disabled arm, and a new appreciation for deadly weaponry (but still prefers to use non lethal methods first.

Heather Caffey, Ph.D.

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